UGlobal is all About Design, Creativity and Innovation.
At Usability Global (UGlobal) we sincerely believe that factoring minority users into the design or the redesign of constructive systems achieves tomorrow’s predominance interaction today. In the early 1980es voice-synthesis were originally designed for blind individuals to interact with the non-graphical computer screens to establish that two levels of communication. Some examples of these speech syntheses were: Outspoken, Echo+, Echo-GP and Dec-Talk. Today, we can see that voice synthesis are merely the bases of all smart devices, you could recognize them at airports, train stations and you may well even find them in home-based appliances. Moreover, automation of phone answering services with speech recognition added that supplementary dimension of voice-based interaction to all users. We at UGlobal have proudly included these special users as part of our design and in our tactic solutions. This new scheme of design we believe added more wealth to our design output: some of these users may be physically challenged, a foreigner in an exceptional environment with a language barrier, or an employee in a unique working environment. Thinking about all those users gave us the leverage to gear our UI solutions towards building additional adaptable UIs and highly consider the inclusion of more smart User Interfaces.
Creative UI Design Examples for Great User Experience (UX) is all the elements and factors related to the user's interaction with a particular environment or device, which generate a positive or negative perception of the product, brand or device. We believe at UGlobal that it is not necessary to reinvent the wheel by creating usable designs that are new in nature: the designs that work best are the ones that have already been created and contributed to good User Experience.
In designing a good UI at UGlobal, we employ existing visual and non-visual elements, combining them without limitation to achieve that optimal User Experience. We believe: The interface controls should be intuitive and simple to use. The user should know how to move around the UI, understand and interact with a system Interface or an App without the need for explanations or previous preparation, as much as possible. In other words, redoing a task after sometime later should be effortless where the user would exploit more of recognizing the steps to accomplish that task, rather than being annoyed of going through the process of remembering how it was previously done. This type of recognition is a common phenomenon in the User Interface world that is referred to as: Recognition Rather Than Recall.
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